LOCATION LOCATION LOCATION Favorite Golden Sun locales. Draw your favorite places. Characters are allowed, but the focus has to be on the place. Even if you aren't good at drawing backgrounds, you can still be creative and draw a character or characters that reflect your favorite places. It doesn't even have to be a contest. It could be a collaboration of the club, getting Golden Sun's best places down, giving all of them art.
Most I can say is, you're being way too hard on DD by calling it an "alternate reality." It's 30 freaking years after. If anything they'll explain a lot of what happened in between. Sure there was lots of waitwat moments but we really can't judge the whole plot when we were only given like 15% of it.
Camelot will get pretty big character stories wrong. They will get lore wrong. They did not research the old games. I wish i could remember some examples, but i can't. I gave up around campa when they got something major wrong that i can't remember now. But it was pretty much the final drop for me.
I will go back to play the game again though (And try to finish it), because i love the series, and i need to figure out if i'm wrong in my assertions or not. But from what i can remember how i felt back then. A lot of things just kept annoying me. They got facts wrong and some things made no sense in terms of the lore. But maybe i'm being too hasty, and remembering it falsely. I'll own up to that.
I'll also say this: There is value in DD. And i think it deserves a second look.
Oh believe me, I had my "wtf" moments for DD, still do actually, but I'm just damn happy we have a third game. They coulda easily ended with GS1 and GS2. (although some fans agree it shoulda ended the) But I think it's safe to say most of us craved a third game and we got it. Maybe not the best but it's definitely better than nothing. I'm far more curious what they have planned for the next games.
I find it silly we're expecting so much from GS as is. GS is a gem but it was still fairly cliche with a lot of positives and negatives. DD is no different. Maybe with so many other games now though we're sorta expecting too much from such an old series which isn't being fair to it.
But I'm glad to hear you'll give it a second look. I actually found some connections from DD to the older games so it's not as WTF as it seems now. Cliche? Yes. But not totally WTF.
Storytelling in gaming has come a long way, and i think we're to expect a little more these days. Especially since the first two game did a much better job with the plot and pacing (I mean.. Come on.. First 14 minute for me, and i finally get to the damn bird. The initial plot device). Contrast that with: Hunting down two very strong forces who kidnap, destroy and leave everything they touch in a state of terror and decay. All to achieve a goal that is entirely outside of your understanding, but you think that no matter what it is, it can't be good. Kinda trumps getting a Roc's feather for some stupid machine you don't care about!
But really though.. I just want some consistency. Characters getting whole new back stories for no reason is just kind of silly in my opinion. But oh well. We'll see.
If you think about how getting a feather became saving the world from genocide, would that change your perspective a bit? I know the idea of a feather seems sorta random as fuck and then the machines but Sol Sanctum is important so that feather was desperately needed.
Yes, DD was most likely a big side-quest, but a needed one to most likely start the /real/ story. I mainly just wished DD was longer to have given the characters more time to develop (esp the last 4. Poor himi.) GSDD held a lot of things true to the old series anyways. The bad guys were just as morally ambiguous as the Proxians. Dark and Light, was highly expected from GS1 sol sanctum with the sol and luna puzzles, and then Alex and what he is planning to do which Isaac seems to already have an idea for.
And then of course that godfucking ending of a cliffhanger which really makes me want GS4 more.
GS1 was very linear and GSTLA was trying to not be as linear but come now. Half the game for GSTLA was finding tridents you barely got ANY clues of and there was no real purpose for them other than to fork Poseidon in the face and get to Lemuria which we find out whats happening to Weyard which is the main ONE big fact we learn. There wasn't much else if you think about it.
I also think we're just putting the old games in a huge pedestal just because of the nostalgia factor and the fact we were all probably fairly young when we played the first two games, so we were easily impressed at the time and that impression stuck.
Idk. As much as the "flaws" GSDD had, I'm still hooked for the next game. I think as long as the fans are still interested in the next games, that's all that matters in the end?
The Roc's Feather served as a plot device to get the story going, get our young adventurers out of the house and on their journey so the real story can begin. Something that existed more for the story progression then anything. I think that much is clear. And as a critic, I think Dark Dawn is actually really interesting to look at from a critical perspective. And that doesn't necessarily need to be a bad thing. I liked Dark Dawn a lot, and despite it's problems, I thought it was worthy of the series name. It had the worlds, the cultures, the character interactions, the creative dungeon designs, all the stuff I really liked from the first ones. And just looking at how it's pros and cons fit into it's development time and how it relates to the first two games is, to me, very interesting. I've written about this stuff before, and I wish we all could have had this discussion there instead of on the suggestions entry of the GS club.
They didn't ignore the first two games, THEY'RE A PROLOGUE.
Camelot originally wanted to make Golden Sun one game but because of the limitations of the GBA made two games instead. Thus Camelot is probably going to continue the story and make a fourth game. Probably.
I know everyone's so attached to GS1 and GS2 characters, but seriously Camelot is taking this series in a certain direction and I wish to respect their development choices. Also I fail to see which inconsistencies you speak of, we didn't even see all of Weyard in DD.
I think it just tried to do too many things at once, and the pacing really suffered. It tried to be a remake and a reminder of the past games as well as a sequel to a game that came out 7 years ago, in addition to practically renewing the whole GS world. Though I personally thought the game was fine, it does have it's problems. I won't go so far as to say it didn't make sense, but more that they relied too much on showing instead of telling and the pacing was bad. I think that if GS4 comes out sooner then Dark Dawn did, it wouldn't suffer like that, and it would be more sure of what it wanted to do.
No, i mean. They didn't go back to make sure to get all the facts straight, nor did they bother to explain quite a few things (Which is strange, seeing as they made an encyclopedia). As far as i'm concerned, dark dawn is in an alternate reality. The pacing is shit too. I mean.. Really.. You're going to make the first 14 hour motivator of the game, "get some feathers from a bird so you can fix some hang glider"?
I'll agree that the pacing is shit 100%, and to me that was the real draw of the game, and it affected everything from what information was given screen time, to some characters being developed and some not, to how the villains sucked. I can see what they wanted to do, I just think it got mired in chaos and rushing and 7 years of development between Mario Sports Games. Ah well, maybe it's because I have a bit of a different outlook on the series then most fans, to me, Dark Dawn had what made the first two games good, but it had so many of it's own problems to contend with that it just looked like a mess. But I personally see the core in there, and overall call the game a good one. I think it at least captured the essence of it's predecessors, even if the outside clothing is kinda ill-conceived. I can also tell it really did care about it's fans, from all of the references and fun it had with the source material (Sun Saga, Psynergy Training Ground, Crystal Dragon, to name the biggest ones).
Overall, Dark Dawn has made me really want a GS4. ANd not just because of the darn ending. I feel like if a GS game came out on the heels of Dark Dawn, then it would be a lot cleaner, since they would know what the heck they want to do with the thing, and not make it a nostalgia trip/reminder/sequel/talk my ears off with stuff I already know-fest.